Fourth
International Joint Conference on Ambient Intelligence
Dublin, Ireland
December 3rd-5th 2013 |
AmI-2013
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Opening Keynote
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BIO
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Activities in Considerate Systems
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Dr. Ted Selker,
Carnegie Mellon University,
Silicon Valley.
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Ted
Selker is director of Considerate Systems Research at Carnegie
Mellon Silicon Valley, where he has also been helping develop
the campus’ research mission. He is well known as a creator and
tester of new scenarios for working with computing systems. Ted
spent ten years as an associate Professor at the MIT Media
Laboratory where he created the Context Aware Computing group,
co-directed the Caltech/MIT Voting Technology Project, and
directed the Counter Intelligence/Industrial Design
Intelligence/Kitchen of the Future/ Product Design of the Future
Project. His work is noted for creating demonstrations of a more
considerate world in which intentions are recognized and
respected in complex domains, such as kitchens, cars, on phones,
and in email. Ted’s work takes the form of prototyping concept
products supported by cognitive science research.
His successes at targeted product creation and enhancement
earned him the role of IBM Fellow and Director of User Systems
Ergonomics Research. He has also served as a consulting
professor at Stanford University, taught at Hampshire,
University of Massachusetts at Amherst, and Brown University,
and worked at Xerox PARC and Atari Research Labs.
Ted's innovation has been responsible for profitable and
award-winning products, ranging from notebook computers to
operating systems. For example, his design of the TrackPoint
in-keyboard pointing device is used in many notebook computers;
his visualizations have made impacts ranging from improving the
performance of the PowerPC to the usability OS/2 ThinkPad setup,
to Google maps; his adaptive help system has been the basis of
products as well. Ted’s work has resulted in numerous awards,
patents, and papers and has often been featured in the press.
Ted was co-recipient of the Computer Science Policy Leader Award
for Scientific American 50 in 2004, the American Association for
People with Disabilities Thomas Paine Award for his work on
voting technology in 2006, and the Telluride Tech fest award in
2008.
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Information systems are being called
upon not only to help keep us organized and productive, but also
to help in the fabric of the way we live. We are starting to see
them as solving social problems as they might begin reducing
disruption; they help people enjoy others or even increase
self-awareness. This talk will introduce notions of how we can
introduce social awareness in our design practices and
artifacts.
The talk will frame the Considerate System stance of social
feedback to a user. We will describe results from a variety of
Considerate Research projects, with examples including systems
supporting people in audio conference call communication, TV
interactions, saving energy in the Sustainability Base Leeds
Platinum building and Considerate Mobile phone reactions.
For example, l will show that variance in conversational
dominance can significantly be reduced with proactive aural
feedback. Our experiments reveal that considerate feedback can
also reduce the impact of extraneous noise on conversations. We
show that further loading the narrow channel of human
teleconference can improve it. CAMEO seeks to sense
communication problems, and frame and respond to them in
considerate ways. These include scheduling of advisory prompts,
and assistive mechanisms to augment this bandwidth-constrained
medium.
In working towards considerate systems, we are building CAMEO
and other technology into a cyber-physical meeting support
system. This ambient social feedback system includes social
responses that take into account environmental sensing,
interactive TV, and physical rewards. We conclude that all
interactions with people in the physical world require an
appreciation that they are in a social environment and
engagement.
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Keynote
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BIO
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Play and the Challenge of Ambient
Intelligence |
Prof. Dr. Ben A.M. Schouten BA
Playful Interactions
Department of Industrial Design
Eindhoven University of Technology
P.O Box 513, 5600 MB Eindhoven
Main Building 2.58
The Netherlands
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Ben Schouten graduated from the Rietveld Art Academy in 1983. He
found himself interested in patterns and iconography, and
discovered his fascination for mathematics. In August 1995 he
received a Master’s degree in mathematics, specializing in chaos
theory. In 1996 Ben Schouten founded Desk.nl, providing
innovative internet related solutions. Together with the Dutch
Design Institute (Vormgevings Instituut), Desk was
internationally acknowledged with a webby award in gaming.
In 2001 he received his PhD for his thesis on content based
image retrieval and interfaces that allow browsing & searching
for images in an intuitive way, according to human perception.
His thesis was acknowledged with a Bronze World Medal for Design
in the New Media category, sub-category Information and
Education, in New York, USA.
In the following years Ben Schouten started a group in
Biometrics and Human Behavior Analysis at the Centre for
Mathematics and Computer Science (CWI, Amsterdam) as well as
teaching at the Utrecht School of Art & Technology (HKU) in
Interaction Design and Gaming. In 2006 he was appointed as a
Professor in Ambient Intelligence at Fontys University of
Applied Sciences and in 2010 Full Professor of Playful
Interactions in Smart Environments at Eindhoven University of
Technology His group focuses on Games & Play for social
innovations and culture. Since 2013 he also holds the chair of
Game & Play Design at Amsterdam University of Applied Sciences.
He is an advisor for the European Commission on the ‘Internet of
Things’ as well as for the Dutch Cultural Media Fund,
responsible for E-culture.
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Using ambient intelligence in games
and play offer opportunities for more natural and improved
interaction, which can extend to the real world, using everyday
objects as interaction devices. In addition, ambient technology
enables advanced awareness and personalization. This leads to
more engaging experiences and increased flow, because the magic
and suspension of disbelief are not broken by real world
hurdles. In this way, in ambient gaming and play interaction
moves from a more functional, goal-oriented role, to a playful
experience that goes beyond usability, deriving meaning from its
context.
Designing ambient games and designing
for ambient play also requires a different role of the designer.
Design processes shift to co-creation, participatory design and
other design methods where the user and the context play an
important and active role, reflecting the change to interaction
as the creator, facilitator or mediator of Experiences.
In this lecture I will present new
directions of ambient intelligence in game & play design and
show the most appealing examples.
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Keynote |
BIO |
Ambient, Computational and Collaborative Intelligence in
Sustainable Intelligent Systems |
Prof. Martin G. Curley
Vice President, Intel Labs
Director, Intel Labs Europe
and Senior Principal Engineer
Intel Corporation
Professor of Technology and
Business Innovation
Co-Director, Innovation
Value Institute
National University of Ireland,
Maynooth |
Martin Curley
is a vice president at Intel Corporation and director of Intel
Labs Europe, the company's network of more than 40
research labs, development centers and open innovation
collaborations spanning the European region. He also serves as a
senior principal engineer at Intel Labs Europe, which is charged
with helping to advance both Intel research and Europe's
ability to compete in the global society. Curley leads Intel's
research and innovation engagement with the European Commission
and the broader European Union research ecosystem. He is also a
co-director of the Innovation Value Institute, an
industry-academic open innovation consortium that strives to
promote structural change in the way companies and governments
achieve value through information technology.
Before assuming his current position
in 2009, Curley was global director of IT innovation at Intel.
Earlier in his Intel career, he held a number of senior IT
management and automation positions for Intel in the United
States and Europe. Before joining Intel in 1992, he held
management and research positions at General Electric in Ireland
and at Philips Electronics in the Netherlands.
Curley is the author or co-author of
three books on technology management for value, innovation and
entrepreneurship and has published multiple papers in the area
of IT, entrepreneurship and innovation management. He is a
Member of the Royal Irish Academy, fellow of the Institution of
Engineers of Ireland, the British Computer Society, the Irish
Computer Society and the Irish Academy of Engineering. He
currently chairs the European Union Open Innovation Strategy and
Policy group, an industry-led group advising on strategic
priorities for open and service innovation.
Curley has a bachelor's degree in
electronic engineering and a master's degree in business
studies, both from University College Dublin, Ireland. He earned
his Ph.D. in information systems from the National University of
Ireland, Maynooth.
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Mass Collaboration will be a central paradigm of the next few
decades. In parallel Ambient Intelligence is coming of age as
Moore’s law continues to power ahead and increased compute
miniaturization/performance coupled with improved energy
efficiency are enabling past visions of ambient intelligence to
be realized.
This keynote discusses how ambient, computational and
collaborative intelligence approaches can be synergistically
applied in sustainable intelligent systems and discusses the
disruptive technology approaches that can be used to lower the
technical and economic barriers to adoption of such systems. The
presentation also discusses how the principles of Open
Innovation 2.0 such as shared value and quadruple helix
innovation can drive accelerated development and adoption of
sustainable intelligent systems. Finally a case study of such
systems deployed in living labs environments such as Dublin City
will be shared. |
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